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Judges


Sjoerd De Jong
www.hourences.com

Sjoerd specializes in the Unreal Engine and has been working with the engine since 1999. He has worked extensively with all three generations and has performed work on four commercial Unreal Engine titles.

As well as having over six years of professional experience and ten in the (Unreal) mod community, Sjoerd has worked for various companies, both onsite and offsite in various genres, themes and styles. Sjoerd has also won a dozen prizes in the world's biggest game creation contest, the Make Something Unreal contest (UT2004 and UT3), including a range of first places.

In addition, Sjoerd is the author of "The Hows and Whys of Level Design" and "The Hows and Whys of the Games Industry", which are available from his website.


Digital Tutors
www.digitaltutors.com

Digital-Tutors is an innovator and leader in video-based training for emerging digital artists. The award-winning educational solutions developed by the team of educators and industry professionals at Digital-Tutors are currently being used to assist in the creation of next generation feature films, commercials, video games, visual effects, and emerging media by top studios.

Digital-Tutors maintains strategic relationships and partnerships with Autodesk, Pixar, Next Limit, Side Effects, Pixologic, and Adobe in the development of the software and education materials.

Judges from Digital-Tutors include: Kyle Green, Director of Curriculum; Justin Marshall, Lead Modeling Instructor; and Sunder Iyer, Director of R/D.


Jeroen Maton
jeroenmaton.net/

Jeroen has been into Level design and 3d modeling from a very early age, and decided that this was the thing that will give meaning to his life.

He has been with Game-Artist.net from the very beginning, and became Administrator somewhere in august of 2007.

He hasn't written any book, or made any training videos, but he does like game-art very much.



Scene From A Movie


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